Out of Frame
Role: Producer | Level & Systems Designer
Jan 2025 – May 2025 | Engine: Unreal Engine | 10-member team
Genre: Horror Exploration Puzzle Game
Game Overview
Out of Frame is a horror exploration puzzle game developed using Unreal Engine 5. Players take on the role of a high school student who searches for lost memories within a dream world while attempting to escape a nightmare filled with danger and the unknown.
The core objective of the game is to deliver a highly immersive horror chase experience. Players must collect memory-related items and use a camera with night vision to observe the lurking nightmare in the dark. The camera not only serves as a survival tool but can also temporarily halt the nightmare’s approach. Every decision impacts both survival and puzzle progression, creating a tense, high-pressure atmosphere that enhances immersion.
All art, sound effects, and game features were fully original and created by the development team.
Key Contributions
Project Management & Core Mechanic Implementation
As the Producer, I led cross-functional collaboration across Blueprint, Art, and Audio teams—coordinating resources, supervising development progress, and ensuring the successful realization of horror gameplay. I oversaw and drove the development of approximately 80% of the game’s core mechanics.
Level Design & Interactive Experience
Designed all game levels, building immersive horror environments and puzzle mechanisms that enhance tension during exploration, chases, and puzzle-solving. Designed player movement routes within levels using terrain layout and lighting to shape the overall gameplay experience.
System Balancing & Narrative Integration
Adjusted gameplay mechanics to align with the game’s narrative, optimizing resource management, camera functionality, and escape strategies. Ensured that the gameplay maintained both mechanical tension and narrative depth throughout the experience.